Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts

Game Developer - Game Career Guide 2010


Game Developer - Game Career Guide 2010
PDF | 52.2MB

Bonus: Beginning C++ Game Programming - Michael Dawson

This Issue's Features

Student Postmortem - Igneous
By Ben Gable

It all started when four Digipen students banded together to try to "win IGF." What began as a complex arena combat game eventually evolved into a simple, refined platformer that went on to be featured in the IGF student showcase. Read on for valuable lessons from the hectic development process behind this successful student project.


Flash Forward By Adam Saltsman :

The Flash platform has recently had a resurgence in game development, from indies to traditional game prototyping. On top of being quite powerful for 2D game creation, it's also quite free! This tutorial, written by Canabalt and Gravity Hook creator Adam Saltsman, will take you from start to finish making a simple platformer in Flixel.

Make Games, Not War By Jesse Venbrux :

You don't need to be a trained programmer to start creating games on your own. Many tools and resources enable even the most inexperienced aspiring developer to design and develop their own projects. Even simpler than Flash is Game Maker, which has both free and pro options, while still remaining affordable. Here, Karoshi maker Jesse Venbrux takes you step by step through the creation of a simple shooting game.


The Big Leap By Brandon Sheffield:

Student games have been getting more and more notice from big publishers and developers over the last few years. Whether the students were absorbed into a developer like Valve's Portal team, or a new company was created, as in the case of thatgamecompany (Flower), more student games have been making professional transitions. In this interview, four such developers talk about how they moved from the student world to the professional game industry, and what aspiring developers should do to prepare themselves.

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Game Developer - August 2010


Game Developer - August 2010
English | 60 pages | PDF | 25.90 Mb

Game Developer magazine is a monthly trade periodical for the video game industry. The magazine is available free to qualified game professionals in the USA, and paid paper subscriptions and a paid digital edition are also available. Individual issues can be bought at Gamasutra. Game Developer was launched in March 1994 and is now distributed to 35,000 readers, mainly in North America.

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Foundations of Algorithms Using C++ Pseudocode, 3 Ed

Foundations of Algorithms Using C++ Pseudocode, 3 Ed
Jones and Bartlett Publishers | 2004 | ISBN: 0763723878 | 618 pages | CHM | 16,7 MB

Foundations of Algorithms Using C++ Pseudocode, Third Edition offers a well-balanced presentation on designing algorithms, complexity analysis of algorithms, and computational complexity. The volume is accessible to mainstream computer science students who have a background in college algebra and discrete structures. To support their approach, the authors present mathematical concepts using standard English and a simpler notation than is found in most texts. A review of essential mathematical concepts is presented in three appendices. The authors also reinforce the explanations with numerous concrete examples to help students grasp theoretical concepts.

Product Details

* Hardcover: 500 pages
* Publisher: Jones and Bartlett Publishers, Inc.; 3 Sub edition (July 29, 2003)
* Language: English
* ISBN-10: 0763723878
* ISBN-13: 978-0763723873
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Python: How to Program

Python: How to Program
Prentice Hall | 2002 | ISBN: 0130923613 | 1292 pages | PDF | 15,6 MB

This introductory/intermediate-level 1292-page book presents the features of Python 2.2 in the context of 281 complete working programs. Topics include Python Server Pages/CGI, networking, sockets, GUI, Tkinter, mega widgets, multimedia, databases, file processing, modules, classes, class attributes, method overriding, control structures, functions, inheritance, string manipulation, regular expressions, lists, tuples, dictionaries, data structures, process management, interprocess communication, XML processing and security.

Product Details

* Paperback: 1376 pages
* Publisher: Prentice Hall (February 14, 2002)
* Language: English
* ISBN-10: 0130923613
* ISBN-13: 978-0130923615

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Practical API Design: Confessions of a Java Framework Architect

Practical API Design: Confessions of a Java Framework Architect
You might think more than enough design books exist in the programming world already. In fact, there are so many that it makes sense to ask why you would read yet another. Is there really a need for yet another design book? In fact, there is a greater need than ever before, and Practical API Design: Confessions of a Java Framework Architect fills that need!
*Teaches you how to write an API that will stand the test of Time
*Written by the designer of the NetBeans API at Sun
*Based on best practices, scalability, and API design patterns
What you'll learn
*What an API is and what the theories are behind good API design
*When and why to build an API
*API design patterns applicable to all programming languages, especially modern, object-Coriented languages
*How to optimize and test APIs

VTC - Advanced C Programming

VTC - Advanced C Programming
HF | 214MB

The Advanced C Programming course is based on the standard C language. C is a general purpose programming language which features economy of expression, modern control flow, data structures, and a rich set of operators. C is not a very high level language, nor is it a big one. Its absence of restrictions make it efficient and convenient for many purposes. The C standard was designed with portability in mind.
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VTC - C Programming 2007

VTC - C Programming 2007
HF | 226MB

The C Programming Language is the foundation of nearly all modern computer languages. C is a “low level” simple language that can be used to create the most elegant of applications and operating systems. Most of today’s commercial applications and operating systems have the C language at their core. VTC author Tim Heagarty explains the history and mechanics of the language and gives practical advice on its use in the commercial world.
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VTC - Assembly Language Programming 2009

VTC - Assembly Language Programming 2009
HF | 135MB

The Assembly Language course is intended for those who wish to write assembly for both Windows and Linux. It uses the freely available NASM assembler, which is feature-complete and produces object code in a variety of formats. The predominant CPUs today use the Intel instruction set, and all examples in the course use that instruction set. The course covers the background information necessary for assembly programming and it covers the forms programs must take to operate in the systems. Some time is spent with low-level I/O, but many of the examples interface with C mainline programs. The emphasis of the course is in writing assembly language functions that can be called from higher level languages.

Course : Assembly Language Programming
Author : Arthur Griffith
SKU : 33995
ISBN : 1-935320-44-0
Release Date: 2009-05-28
Duration : 5.5 hrs / 70 tutorials
Work Files : Yes
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CBT Nuggets - On The Job Training Series: C#

CBT Nuggets - On The Job Training Series: C#
On The Job Skills for C# (C sharp) Developers

$199.00 - Includes 20 Videos
HF | 350 MB

Have you heard that the best way to learn a foreign language is by submersion? Live in the culture that speaks it, and you'll pick it up quick.

That's trainer Robert Barr's approach to these C# ("C sharp") videos. He doesn't talk much theory, or speak in generalities. He sits down with you and walks you through the process, step-by-step, of creating applications using C#. Along the way, you learn not only how to program in C#, but also what goes into a well-written application. He even creates errors so he can walk you through the process of debugging and fixing them, to make it easier for you to fix your own errors as you learn the language.

On The Job Training Series: C# contains these videos:

- Overview: What is Microsoft .NET?
- Introducing Microsoft C# (free video)
- The Basics of Variables, Operators, and Expressions
- Implementing Methods
- Making Decisions Using Flow Control
- Classes, Objects, and Assemblies
- Developing Business Objects Part 1
- Developing Business Objects Part 2
- Working with Menus
- Working with C# Events
- Windows List Controls: The Combo Box
- Introduction to ADO.NET Part 1
- Introduction to ADO.NET Part 2
- Introduction to ADO.NET Part 3
- Databound Controls
- Introducing ASP .NET
- Databound Web Applications
- Using the Web Configuration File
- Advanced DataGrid Techniques
- The .NET Framework and XML

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Concepts of Programming Languages By Robert W. Sebesta

Concepts of Programming Languages By Robert W. Sebesta
Addison Wesley 2005 | 744 Pages | ISBN: 0321330250 | PDF | 124 MB
Concepts of Programming Languages describes the fundamental concepts of programming languages by presenting design issues, examining design choices, and critically comparing design alternatives without being language specific. This book is appropriate for anyone who wants to compare and contrast various programming languages.

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Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization

Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
Sams | ISBN: 0672318350 | edition 2003 | PDF | 1691 pages | 45,9 MB
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

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Java for the Web with Servlets, JSP, and EJB: A Developer's Guide to J2EE Solutions

Java for the Web with Servlets, JSP, and EJB: A Developer's Guide to J2EE Solutions
Sams | ISBN: 073571195X | edition 2002 | CHM | 992 pages | 10,3MB
Java for Web with Servlets, JSP and EJB is the one book you need to master Java web programming. It covers all the technologies needed to program web applications in Java using Servlets 2.3, JSP 1.2, EJB 2.0 and client-side programming with javascript. These technologies are explained in the context of real-world projects, such as an e-commerce application, a document management program, file upload and programmable file download, and an XML-based online book project.
In addition to excellent content, this book includes licenses to two Java web components from BrainySoftware.com. You receive a full license of the Programmable File Download component for commercial and non-commercial deployment. You are also granted to a license to deploy the author's popular File Upload bean for non-commercial use, which has been licensed by the Fortune 500 company Commerce One and purchased by major corporations such as Saudi Business Machine, Ltd. and Baxter Healthcare Corporation.

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Learn BlackBerry Games Development

Learn BlackBerry Games Development
Publisher: Apress 2010 | 600 Pages | ISBN: 1430227184 | PDF | 10,6 MB
BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age.

In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.

What you’ll learn

* How to build a custom user interface with your game’s theme
* How to take your graphics to the next level with SVG and OpenGL ES
* How to boogie on down with a MMAPI music player
* How to optimize your games with BlackBerry-specific APIs and tools
* How to program games for any BlackBerry device, from the earliest Java-enabled smartphones to models that run the latest BlackBerry 5 operating system
* How to build games for two players or the whole world with GPS, SMS, and the Internet
* How to create space adventures that may confound your mind with their awesomeness.
* How to drive a toy sports car from your BlackBerry using Bluetooth and USB
* How to sell your game on BlackBerry App World and beyond

Who this book is for

This book is for game enthusiasts and software engineers who know at least a bit of Java and want to program games for the BlackBerry. No prior knowledge of Micro Edition programming is required.

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Professional Eclipse 3 for Java Developers

Professional Eclipse 3 for Java Developers
Wrox | ISBN: 0470020059 | edition 2004 | PDF | 602 pages | 12,9 MB
Step-by-step guide that introduces novices to using all major features of Eclipse 3
* Step-by-step guide that introduces novices to using all major features of Eclipse 3
* Eclipse is an open source extensible integrated development environment (IDE) that helps Java programmers build best-of-breed integrated tools covering the whole software lifecycle-from conceptual modeling to deployment
* Eclipse is fast becoming the development platform of choice for the Java community
* Packed with code-rich, real-world examples that show programmers how to speed up the development of applications by reusing and extending existing Eclipse components
* Describes SWT and JFace (Eclipse's alternative to the Java AWT and Swing) and demonstrates them in practice in a JavaLayer based MP3 player
* Shows how Eclipse can be used as a tool platform and application framework

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MIT Press: How To Design Programs

MIT Press: How To Design Programs
This introduction to programming places computer science in the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process. This approach fosters a variety of skills--critical reading, analytical thinking, creative synthesis, and attention to detail--that are important for everyone, not just future computer programmers.

The book exposes readers to two fundamentally new ideas. First, it presents program design guidelines that show the reader how to analyze a problem statement; how to formulate concise goals; how to make up examples; how to develop an outline of the solution, based on the analysis; how to finish the program; and how to test. Each step produces a well-defined intermediate product. Second, the book comes with a novel programming environment, the first one explicitly designed for beginners. The environment grows with the readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks.

All the book's support materials are available for free on the Web. The Web site includes the environment, teacher guides, exercises for all levels, solutions, and additional projects.

Book Info
An undergraduate introduction to programming and computing, focusing on the program design process. Fosters skills such as critical reading, analytical thinking, creative synthesis, and attention to detail. Also offers support materials free on the Internet. DLC: Computer programming.

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Programming in Objective-C 2.0 (Second Edition)

Stephen G. Kochan, "Programming in Objective-C 2.0 (Second Edition)"
Addison-Wesley; 2nd edition (January 8, 2009) | English | 0321566157 | 588 pages | PDF | 6.01MB
From the author of Programming in C, Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to the Objective-C language. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday programming needs.
Objective-C has become the standard programming language for application development on the Mac OS X and iPhone platforms. A powerful yet simple object-oriented programming language that's based on the C programming language, Objective-C is widely available not only on OS X but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.
The second edition of this book has been updated and expanded to cover Objective-C 2.0. It shows not only how to take advantage of the Foundation framework's rich built-in library of classes but also how to use the iPhone SDK to develop programs designed specifically for the iPhone and iPod Touch.

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Professional ASP.NET 2.0 AJAX (Programmer to Programmer)

Professional ASP.NET 2.0 AJAX (Programmer to Programmer)
Wrox | ISBN: 0470109629 | edition 2007 | CHM | 307 pages | 17,7 MB

* ASP.NET 2.0 AJAX (formerly known as "Atlas") is Microsoft's Ajax tool for ASP.NET developers and this book covers the ASP.NET 2.0 AJAX final release-not a beta or preview
* Explains how to use the ASP.NET 2.0 AJAX features to create richer, more responsive dynamic Web sites
* Discusses the architecture of ASP.NET 2.0 AJAX, including the server-side ASP.NET 2.0 AJAX Extensions and the client-side Microsoft AJAX library and runtime
* Walks readers through examples for each feature element, demonstrating how the client and server interact to produce a better Web application
* Reviews such topics as client framework, script manager control, networking stack, application services, partial page updates, control extenders, client form elements, and client behaviors

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Pro J2ME Polish: Open Source Wireless Java Tools Suite

Pro J2ME Polish: Open Source Wireless Java Tools Suite
Apress | ISBN: 1590595033 | edition 2005 | PDF | 405 pages | 12,3 MB
Pro J2ME Polish: Open Source Wireless Java Tools Suite is written for wireless and other mobile Java programmers who want to "polish" their efficiency and acquire in-depth knowledge about programming real-world J2ME applications. It also uncovers all common device limitations and quirks, and explains how these can be circumvented.
The book describes the Open Source tools collection, "J2ME Polish," and shows how the tools can be used for creating professional J2ME applications. Building multiple devices and multiple locales is easy after studying this book. Author Robert Virkus offers tips about the more hidden features of J2ME Polish, like the logging framework, the preprocessor, and the game-engine. You will learn to polish up your applications with the powerful GUI that enables you to design standard J2ME applications with simple CSS text files. You'll also learn to write portable, fast applications while using all available features on your target devices simultaneously.

C++ the Core Language

C++ the Core Language
O'Reilly Media | pages: 232 | 1995 | ISBN: 156592116X | CHM | 10,5 MB
C++: The Core Language is a primer for C programmers transitioning to C++, an object-oriented enhancement of the C programming language fast becoming the language of choice for serious software development. Designed to get readers up to speed quickly, this book tells you just what you need to learn first. This book covers a subset of the features of C++. The subset consists of features without which it's just not C++, and a handful of others that make it a reasonably useful language. You can actually use this subset (using any compiler) to get familiar with the basics of the language. After reading this book, you'll be far better equipped to get something useful out of a reference manual, a graphical user interface programming book, and maybe a book on the specific libraries you'll be using.

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Best practices PHP 5

Best practices PHP 5
Eyrolles | 2005-11-17 | ISBN: 2212116764 | 470 pages | PDF | 10 MB


Nul ne conteste les qualités de PHP en tant que plate-forme de développement web : simplicité, souplesse, richesse. Mais encore faut-il, pour en tirer parti, savoir adopter une démarche, choisir une architecture adaptée, établir des règles et des conventions... et s'outiller en conséquence. Cet ouvrage répertorie, de la conception à l'exploitation, les meilleures pratiques de développement PHP et les erreurs courantes à éviter. Condensé d'expertise acquise au cours de nombreuses années d'adoption de PHP en entreprise, il guide le développeur, le chef de projet et l'architecte dans l'optimisation d'applications professionnelles.

Biographie de l'auteur
Universitaire et diplômé de l'EPITA, professionnel dans une SSII et membre actif de plusieurs associations liées au PHP dont l'AFUP ( Association française des utilisateurs de PH°, Guillaume Ponçon travaille depuis 7 ans sur des projets informatiques pour le Web. En collaboration étroite avec les meilleurs architectes PHP et J2EE francophones, il contribue en tant qu'expert, formateur et conférencier à la réussite de nombreux projets professionnels et associatifs.

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