Guide to Graphics Software Tools Second edition

Jim X. Chen "Guide to Graphics Software Tools Second edition"
2009 | English | ISBN-13: 978-1-84800-900-4 | 593 Pages | PDF | 6.02 MB

* A concise, practical introduction to graphics theory and programming
* Presents a comprehensive list of graphics tools organized by application
* Provides many web links to important resources on the Internet
* Comprehensive and practical coverage of software graphics tools
* Includes 3 new chapters on Shaders and Cg Programming, 3D Graphics Games Theory and Practice and Direct 3D Programming and Examples
* Updated graphics software tools with new information and format
* Further descriptions and examples
* Provides a uniquely categorized compendium of 265 3-D graphics software tools
* Offers concise listings of platforms and pricing, applications, examples, functions, and related Web resources
* Is a shortcut to practical graphics principles and methods
* Readers will find this accessible revised text an authoritative and useful catalogue of practical, working software tools and methods

Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular.

This thoroughly revised integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. The second edition grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.


DOWNLOAD:

or
or
or

No comments:

Post a Comment