Learn BlackBerry Games Development
Publisher: Apress 2010 | 600 Pages | ISBN: 1430227184 | PDF | 10,6 MB
BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age.Publisher: Apress 2010 | 600 Pages | ISBN: 1430227184 | PDF | 10,6 MB
In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.
What you’ll learn
* How to build a custom user interface with your game’s theme
* How to take your graphics to the next level with SVG and OpenGL ES
* How to boogie on down with a MMAPI music player
* How to optimize your games with BlackBerry-specific APIs and tools
* How to program games for any BlackBerry device, from the earliest Java-enabled smartphones to models that run the latest BlackBerry 5 operating system
* How to build games for two players or the whole world with GPS, SMS, and the Internet
* How to create space adventures that may confound your mind with their awesomeness.
* How to drive a toy sports car from your BlackBerry using Bluetooth and USB
* How to sell your game on BlackBerry App World and beyond
Who this book is for
This book is for game enthusiasts and software engineers who know at least a bit of Java and want to program games for the BlackBerry. No prior knowledge of Micro Edition programming is required.
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