Game Developer - Game Career Guide 2010
PDF | 52.2MB
Bonus: Beginning C++ Game Programming - Michael Dawson
This Issue's Features
Student Postmortem - Igneous
By Ben Gable
It all started when four Digipen students banded together to try to "win IGF." What began as a complex arena combat game eventually evolved into a simple, refined platformer that went on to be featured in the IGF student showcase. Read on for valuable lessons from the hectic development process behind this successful student project.
Flash Forward By Adam Saltsman :
The Flash platform has recently had a resurgence in game development, from indies to traditional game prototyping. On top of being quite powerful for 2D game creation, it's also quite free! This tutorial, written by Canabalt and Gravity Hook creator Adam Saltsman, will take you from start to finish making a simple platformer in Flixel.
Make Games, Not War By Jesse Venbrux :
You don't need to be a trained programmer to start creating games on your own. Many tools and resources enable even the most inexperienced aspiring developer to design and develop their own projects. Even simpler than Flash is Game Maker, which has both free and pro options, while still remaining affordable. Here, Karoshi maker Jesse Venbrux takes you step by step through the creation of a simple shooting game.
The Big Leap By Brandon Sheffield:
Student games have been getting more and more notice from big publishers and developers over the last few years. Whether the students were absorbed into a developer like Valve's Portal team, or a new company was created, as in the case of thatgamecompany (Flower), more student games have been making professional transitions. In this interview, four such developers talk about how they moved from the student world to the professional game industry, and what aspiring developers should do to prepare themselves.
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